Butcha explains how the system will work. “In the game, the player can obtain either “quests” directly related to the story, or some “side-quests” which would help him to get something special: equipment, information, guerrilla support, vehicles and so on.” Butchaは、システム機能のいくつかを説明します。"いくつかのクエスト、サイドクエストで、プレイヤーはどちらか特別な何か役立つを得ることができるだろう。それは、設備や情報、ゲリラの支援、車両"
“For example, your main objective may be to destroy an enemy base, because a friendly force is threatened by the enemy presence. By following some hints, you may eventually get a local guerrilla chieftain to distract the OPFOR in order to weaken its defenses or receive some close air support, all of which can make your effort much easier. Maybe you would even stumble upon a piece of Intel which would make the friendly command reconsider their intent. 訳（仮）："たとえば、あなたの主な目的が、敵の基地を破壊するだった場合。ヒントに従えば、最終的にその防御を弱めるか、近接航空支援（CAS）を受けることになえう。OPFORの注意をそらすために地元のゲリラの首領から協力を得ること、などの選択肢もあるのだ。
“To achieve such changes, you would probably have to do a favor for the guerrilla commander or to prove the need for CAS by delivering some extra Intel – simply to accomplish a “side-quest”. 訳（仮）："協力得るには、おそらくゲリラの司令官に好意的な行動をする必要があります。または、いくつかの余分なインテルを提供することで、CASの必要性を証明できるでしょう。"
The new mission structure won’t stop those who want to jump straight into the action, however. “I would also like to note that we are not abandoning the scenarios (missions), which are much simpler and shorter providing the element of instant fun,” says Butcha. “I am sure this kind of gameplay will be attractive for many players including the seasoned Arma veterans.”